Especially since their games filled a niche that pretty much wasn't catered to by anyone else. However, Paradox reliably mitigated these flaws by providing decent support post-launch, maintaining a dedicated forum, and listening to customer feedback on said forum, allowing them to foster consumer trust despite all the problems their games had. Pre-2010, because of the scope of their games and a lack of budget, internal Paradox games were (in)famous for being incomplete and buggy at release, having a cliffside learning curve whilst lacking proper tutorials, and utilizing unimpressive graphics and UI. Unlike most Real-Time Strategy games, the Paradox games tend to have a greater focus on the Grand Strategy level - you control not individual units but the resources of entire nations. The internal studio generally focuses on historical Real-Time Strategy games. Paradox Interactive (not to be confused with Paradox Entertainment, from which it split off) is a Swedish computer-game publisher, which has a prominent internal development studio - Paradox Development Studio.
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